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Bastion of Lok. Level 20-24

 

Overview

The Oblivion Woods is under attack by thieves and murderous cultists with the stated goal of bringing down the Valkyon Federation. Rumor has it they've fortified and occupied a network of tunnels where their evil schemes can come to fruition.These tunnels are nestled in an area known as the Bestial Vale, and the cultists are not the only dangerous things walking around. Basilisks have breeding pits near the probable location of this secret base, and they're none too happy to be disturbed!

 

How to Enter the Dungeon

While the dungeon proper is accessible to any character level 20 or higher, to get the full experience you'll want to follow the Cultist's Conspiracy plotline. This group of mission quests begins around level 14 in the Oblivion Woods.

 

http://tera.enmasse.com/game-guide/dungeons/bastion-of-lok

Sinestral Manor. Level 26-30

 

Overview

Rebellious vampirs and the Scions of Lok are working together to produce dementaliths—stones capable of warping the minds of mortal creatures—and aggravating the vampirs' bloodthirst.

 

How to Enter the Dungeon

While the dungeon proper is accessible to any character level 26 or higher, to get the full experience, you'll want to follow the Insanity Epidemic plotline. This group of mission quests begins in Poporia, and has you investigating the motives behind the vampirs' activities.

 

http://tera.enmasse.com/game-guide/dungeons/sinestral-manor

Cultists' Refuge. Level 35-40

 

Overview

The Scions of Lok have concentrated their forces in a remote desert temple, where they plan to resurrect fallen allies and unleash a terrible power on the Valkyon Federation.

 

How to Enter the Dungeon

This section will walk you through the main quests and encounters leading up to and inside the Cultists' Refuge. The tactics presented are suggested by players like you and draw on extensive play experience, but are not absolute guarantees of success. As with all things TERA, player skill and a healthy amount of common sense are what you'll need to win—but we've included a few tips, too.

 

http://tera.enmasse.com/game-guide/dungeons/cultists-refuge

Dungeon Guide

 

For a more thorough guide, you can visit http://tera.enmasse.com/game-guide/dungeons

Here are all the dungeons listed and level requirement. If you want to participate in dungeon runs, our scheduled dungeons are listed on the calender under schedule. 

Necromancer Tomb. Level 41-45

 

Overview

The diabolical god Thulsa has corrupted the hero Kaidun, and their combined forces have wrested control of an important research facility from the Valkyon Federation.

 

How to Enter the Dungeon

This section will walk you through the main encounters and quests leading up to and inside the Necromancer Tomb. The tactics presented are suggested by players and draw on extensive play experience, but are not absolute guarantees of success. As with all things TERA, player skill and a healthy amount of common sense are what you’ll need to win—but we’ve compiled a few tips to help you.

 

http://tera.enmasse.com/game-guide/dungeons/necromancer-tomb

Sigil Adstringo. Level 46-49

 

Overview

The ancient dragon Skulregnath is working with the nagas to resurrect the god Dagon—in return for everlasting life!

 

How to Enter the Dungeon

This section will walk you through the quests and encounters leading up to and inside Sigil Adstringo. The tactics presented are suggested by players like you and draw on extensive play experience, but are not absolute guarantees of success. As with all things TERA, player skill and a healthy amount of common sense are what you'll need to win—but we've included a few tips, too.

 

http://tera.enmasse.com/game-guide/dungeons/sigil-adstringo

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